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Euphorium...

...is not by DM Ashura. It's by our very own Eon.

http://www.newgrounds.com/audio/liste n/68270

Check it.

Ok about the song. The beginning is somewhat generic. It's low quality, so it's a bit hard. The strings are also somewhat bad quality. Needs more piano in the beginning, that's what defines epic.

Ok. Now, you need the 4-to-the-floor kick to be more pronounced. It's very weak in this song. It needs to have more volume to be danceable.

Generic piano melody at 3:00. What's with breakbeats? It needs to be 4-to-the floor trance kick beats. Danceable and tranceable.

You also need to work on building up tension. Epic trance needs to have A LOT of builds and breaks, tension and release, it's pretty much the point of the genre - build to a huge climax, then bring it all back down.

No synth leads like I was expecting. Those would help solidify the melody. Overall, the song isn't too bad. It's not the best either.

7/10, 5/5

WBolin responds:

Thank you for the constructive comments, I'll keep those in mind as I try to further grasp the genre =)

I feel almost insulted though that you think i got my info wrong,
I'm 100% sure i remixed the Euphorium by DM Ashura, just because theres someone on this site that used the same name for a song doesnt mean he has the only song by that name.

uhh k.

Reese needs more modulation.

And the song is way too repetitive. Otherwise it's fine.

StereoTactik responds:

This reece has 4 different tracks of automation and it also has a sidechain compressor. Any more modulation would be an epic suck.

Drum & bass is supposed to be repetitive.

>8(

Review time - In da mood

OMG IT'S YOU. I remember you... it's been a while.

Listening.. beginning sounds like something's coming. It's big too. Square, and a light hat melody, this isn't good... uh oh snare roll... wait. Damn, it doesn't do what I wanted it to do. :'(

I was expecting a huge long snare roll, then a phat kick to come in, 4-to-da-floor y'all! But it didn't, it went back to this light thingy.

Hint - make the kick louder. As for the song, it doesn't really go anywhere. It kinda stays with the midi, no real innovation, no originality. I mean, it's interesting as a cover, but there's no real original content.

Kick needs more volume, more variation, especially in dynamics, is needed. Try making a HUGE build up to the snare roll, then having the kick come in PUNCH!! Through the muck, and make it feel really clean. This feels a bit muddy in places, and needs a bit more refinement.

Overall, it was good, needs some work, though. 7/10, 5/5.

It'd be cool if you could check out my most recent submission. Thanks :)

EliteFerrex responds:

Well, despite the fact that this review definitely wasn't what I was hoping to find on my birthday (December 12th), but I suppose a 7 is better than nothing. I was attempting a lower-key, less energetic feel for this song purposely, because it was a BGM in the game, and there more to fill the silence. If you want a louder, more prominent Megaman Battle Network song, go look at "Megaman Battle Network ElecCom" on my list.

Reviewing

Returning reviews is a good thing to do :P Ok, so reviewing.

I'm starting from 1:00, those weird synths with resonance are pretty cool, but the melody doesn't stabilize enough to capture my interest. At 1:36, its better. I like the melody you've got going there.

1:53 comes on a bit suddenly, but I like where it is. The acidic synth really helps the feeling of a break, but the melody seems a bit random, also, there was no build up. Make like a snare roll or something, and it would feel a lot better.

Lots of weird melodies, I like the harmonization at 3:00, it sounds cool, and somewhat creepy. Weird drum rhythms being thrown around. Try to get them into a groove, or something that you can focus on. They seem a bit random.

Kick needs more volume. It should be on top of the synths, not below them. Think about the kick as the main instrument. Make it go right up to +0 dbs, then make everything around it, so you can hear them, and so the kick is still the main. Your song should not clip if you do that.

Well, this was a pretty ok song. It could use some work rhythm-wise, and the melodies really need to stabilize into a common element or hook to catch the interest of the listener. Also, the background pads never changed notes, making them seem droning, rather than atmospheric... It's a bit annoying.

7/10, 5/5

Twistedtechnology responds:

YYYYAAAAAAAYYYYYYYYY FEEDBACK I CAN USE TO FURTHER BETTER MY MUSIC!!!!!!!! I have waited so long for someone to give reviews that were not only honest. but also helpful. 0 Dbs hm? sounds like a plan next time. As for the melodies, i can kinda see how they dont really stabalize. but i trying (maybe now in retrospect, a bit too hard) to avoid any repetative melodies. The backgroud pad thing was something i was never really good at to be honest lol. I suppose it does get rather annyoying after hearing the same note for 4 minutes XD

Again i was trying a bit too hard for diversity with the drums. so thats probably why the rythms seemed so jumpy. I guess i really didnt put as much effort into this as i possibly could lol.

Im getting a mixed opinion about the kick though. The last person felt it was too loud. and you are saying its not loud enough lol.

Anyways, i really appreciate the review XD

Thanks!!

Ok review

Not enough high texture on that snare... Also, it needs a shorter attack time, it feels looong now, and it should be tight and snappy, rather than a loong rock snare.

Layer with a tight hiphop snare, and EQ at 4 khz for more texture.

Reese needs more work. It feels pretty flat, where it should pulse more. That wobble bass is cute <3 Pitch LFOs are a lot of fun, yes?

Well, it wasn't too bad. Good to see you using FL again :)

8/10, 5/5

PERVOK responds:

I'm never going back to FL again. I realized how much I hate it after this track.

Nice

I'll make this short and sweet.

Drum are awesome and the ambiance is awesome too. The melody is nice.

The reese is not so good. Try detuned saws + dist + phaser + reverb + sweeping notch, shelfs, peaking, bandpass filters.

Nice, 8/10 5/5

Rig responds:

Thanks for the feedback! :)

Gonna Review

Few things I need to say. Drums are average-good. They need more upper texture. Try layering with a hiphop snare. They also need to be brought out in front more. They sit in the back too much.

You need to work on reeses a lot. Try making a 4 bar note on C and automating notch filters, low shelf, etc above phaser, distortion, and possibly reverb for a darker feeling.

I mean, it was ok, but the reese was not really a reese. Turn it into one and we might have an actual drum and bass submission for once :)

7/10, 5/5 Nice.

WritersBlock responds:

Thanks for the review. Yeah I'm still trying to get that DnB bass sound, I only actually learnt what a reese was about a week/2 weeks ago. Average-good drums? Great, it's good to hear that they're improving. As to how they sit in the mix: well that's one of my major downfalls also, I need to put more attention into that and hopefully gain a more well rounded piece by it.
Thanks again for the review. Very helpful.

Ah good

K cool I got to review you first.

Nice intro pads a break. I like the use of resonance. There is a bit of clicking, its somewhat annoying, not sure what it is. The sub is nice but there was another lower sound there. Now, instead of a sub, try using a distorted (slightly) then lowpassed 808 kick. It will give more of the texture you want.

That lead melody doesn't really suit well. Usually, these songs have a warm analog synth progression, no melody and only sub movement, or flowing pads, that combine and tickle the sides of your ears. There's this weird distortion sound coming from my headphones... probably because of the sub. I hope its not part of the song...

Now, you did something intelligent songs need to be really careful with... 2 things actually. First off, you stopped the drums and second, you had a roll. Now, the reason I say this is because this is "zone-out" type music. You want to keep the listener entranced, without them noticing the song is progressing.

The drums are ok. I would've wanted a bit more "cutting" power on the snare, to kind of push through the ears... try listening to some old (not "The Deepest Cut" old, after that) Omni Trio, and loudly. Closely examine the snare texture, and try to match it. That is pretty much the optimal texture.

Again, your song break... Now, there was one thing here that struck me as awesome. When the lead comes in, its slight build there, that is awesome... but the melody does not suit. Try flowing chords.

The ending is not too good, try smoothing it out, so that it's hard to tell when it ends because it just breaks. Ok, now, I'll take a second listen, to see how it is now.

Add a stereo enhancer to the master bus. This song feels so mono, and stereo adds interest without distraction, and that's the key.

Listening again, I feel that the drums are moving a bit too much, or too fast. Listen to anything by Omni Trio on "The Haunted Science" (Incredible album, I highly recommend it). Get a feel for his work. It feels very minimalist, but it is so varied.

Again, I notice the kick roll, it is too sudden, smooth it out, or eliminate it altogether.Still, that introduction of the lead is simply amazing. Really, do include something like that in other songs in this genre.

Well, its good to see something new out of you that doesn't suck (just kidding :P) and I'm really liking this one, and the vibes here. Overall, it was nice... Ohhhh now I just noticed something. The snare is clipping at around 250 hz... EQ down there please, kthanks.

Overall 9/10, 5/5... If you were a veteran, I'd be much harder on you, but this is your first, and a damn good first at that! Keep it up! :)

boney-man responds:

lol youre the SECOND review because it took too long to write this lol. i'll refer to all this next time i make an intelligent dnb.

Listening....

Good snare, it has the right mid texture I hear in a lot of professional snares. It needs to be louder though. Kick is good too. Ok, so the drums overall are excellent, I would have liked some ghosts though, now time for what sucked.

The reese was bad. Bad. First thing I noticed was that there wasn't enough sub. There was some, but not enough to fill the track up. The reese is over distorted, and doesn't sound like much of anything. I'm not even sure it is a reese at all... Needs more filter automations, try a notch, they can do fun stuff to reese sounds.

Drop intro was nice, but it needed a bit more development before coming in. Overall 8/10, but its not like you care.

I've improved a lot since last time. Too bad you blocked me >:D

StereoTactik responds:

i blocked you so i wouldn't have to listen to your bullshit

Mah Fave

Sytrus pluck for the win.

Z3ta lead... "Pound Kick"... Sounds like you. Nice acid in the background.

The lead was really fucking loud. I needed to turn it down =\ The kick also should have been out in front more. Nice fill at 1:24, it sounds cool, and fits.

Overall man, nice song, good to see more stuff out of you! :D
10 + 5 = 15!

Father-of-Death responds:

i didn't even use any syntrus things....

and the kick was one from the VEC2 smaple thingys. :P

w.e
much love! thanks man!!!

Hello, friends. I am Nav. I sometimes produce or DJ, but I always listen. On a musical journey that never quite seems to end.

Age 30, Male

Software Developer

Carnegie Mellon University

NYC

Joined on 1/6/07

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